Despite popular myth, they were not created as an interstellar military force. The first Colonial Soldiers fell under the Air Force-Aerospace Command, rather than the terrestrial Army. Using all the experience they gathered during their harsh missions, the Soldiers form the backbone of colonial military and serve as the stepping stone towards much better equipped and advanced troops. It was only natural that those that survived were converted into the first line of defense for our budding colonies. They had to weather alien storms, trudge strange alien landscapes, enter alien nests to retrieve vital information or pieces of stolen equipment. They had to face almost insurmountable odds, supplied with limited equipment and almost without external support. These brave men and women were tasked with the initial reconnaissance missions on each new world, with establishing and protecting the meteorological and scientific stations which gathered the vital information that told us whether this world was suitable for our kind or not. The Soldiers were the first humans to descend on any alien planet. However, their Affinity requirement is much less than their primary counterparts, so they can be acquired quicker - this means that against a primary Affinity sponsor, your units will be more developed and far stronger in the early to middle game.Ĭhampion (left), Eidolon (middle) and Hellion (right) Subject As they do not excel primarily in one Affinity, their perk choices are not as spectacular as the primary Affinity units', gaining general bonuses as choices. Hybrid units blend elements from the primary Affinities together. +10HP heal for all adjacent friendly units per turn Marauder (left), Centurion (middle) and Apostle (right) Subject However, their Affinity requirement is substantially higher than that of Hybrid units, so they appear later on in the game. Primary affinity units have access to more powerful perks than Hybrid unit, such as all terrain costing 1 movement (Brawlers), +1 Movement which can increase mobility greatly (Sentinels), or working even better in groups (Disciples). In Tier 4, players may continue following a single Affinity or could invest in hybrid units that are typically more versatile. +20% Strength when next to a friendly unit +40% Strength when not next to friendly unit These units have distinct perks that change the way they function, such as working alone (Brawlers), as defensive towers (Sentinels), or as working in groups (Disciples).īrawler (left), Sentinel (middle) and Disciple (right) Subject Tier 1 Soldier (left) and Tier 2 Marine (right) SubjectĪt Tier 3, players may diverge into three different types of Soldier based on their primary Affinity. When upgraded to Marines, they can choose to be on the offensive or to gain regenerative capabilities. They look similar to that of Old Earth military and still carry large visible oxygen tanks. Unit Upgrades Tier 1 & Tier 2 (Non Affinity) Įarly on, Soldiers do not take on a distinctive appearance. As a sponsor's Affinity increases they may alter their purpose as fighters and can become mobile attackers, defensive sentinels or hive-minded masses. Being melee fighters they boast respectable Strength and are able to capture cities. Armed with close range rifles and multi-purpose tactical suits, they are cheap and durable, capable to form the first line of defense (or offense) of any army. Soldiers and their upgrades are the basic but formidable human infantry units of Beyond Earth. Basic melee unit, available at Habitation (unlocked on planetfall).
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